local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.MainID = 429
L0_1.ActorAlias = "429"
L1_1 = {}
L1_1.q42901 = 42901
L1_1.q42902 = 42902
L1_1.q42903 = 42903
L1_1.q42904 = 42904
L1_1.q42905 = 42905
L0_1.SubIDs = L1_1
L0_1.MatchTime = 150
L0_1.WavePeriod = 20
L0_1.CurrentWave = 1
L0_1.WaveNum = 7
L0_1.Finish = false
L0_1.FriendlyNum = 0
L0_1.InitialCoin = 20
L0_1.CurrentCoin = 0
L0_1.KillCoin = 15
L0_1.GameOn = false
L1_1 = {}
L1_1.alias = "AutoChessJudge"
L1_1.metaPath = "Actor/Npc/AutoChessJudge"
L1_1.configID = 1180
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q429Judge"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q429Judge"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.AutoChessJudgeData = L1_1
L0_1.BoxID = 70300069
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q429Origin"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.BoxPos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q429Origin"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.BoxDir = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q429EnemySpawn"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L3_1 = L3_1.x
L2_1.x = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q429EnemySpawn"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L3_1 = L3_1.y
L2_1.y = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q429EnemySpawn"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L3_1 = L3_1.z
L2_1.z = L3_1
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q429EnemySpawn"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.x
L4_1 = L4_1 + 1
L3_1.x = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q429EnemySpawn"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.y
L3_1.y = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q429EnemySpawn"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.z
L3_1.z = L4_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q429EnemySpawn"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L5_1 = L5_1 - 1
L4_1.x = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q429EnemySpawn"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L4_1.y = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q429EnemySpawn"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L4_1.z = L5_1
L5_1 = {}
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q429EnemySpawn"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L5_1.x = L6_1
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q429EnemySpawn"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L5_1.y = L6_1
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q429EnemySpawn"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L6_1 = L6_1 + 1
L5_1.z = L6_1
L6_1 = {}
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Q429EnemySpawn"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L6_1.x = L7_1
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Q429EnemySpawn"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L6_1.y = L7_1
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Q429EnemySpawn"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L7_1 = L7_1 - 1
L6_1.z = L7_1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L0_1.EnemyPos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q429EnemySpawn"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.EnemyDir = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q429FriendlySpawn"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.FriendlyPos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q429FriendlySpawn"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.FriendlyDir = L1_1
L1_1 = {}
L2_1 = {}
L2_1.ConfigID = 20040001
L2_1.Level = 1
L2_1.Cost = 8
L3_1 = {}
L3_1.ConfigID = 20040002
L3_1.Level = 1
L3_1.Cost = 30
L4_1 = {}
L4_1.ConfigID = 20040003
L4_1.Level = 1
L4_1.Cost = 8
L5_1 = {}
L5_1.ConfigID = 20040004
L5_1.Level = 1
L5_1.Cost = 30
L6_1 = {}
L6_1.ConfigID = 20040005
L6_1.Level = 1
L6_1.Cost = 8
L7_1 = {}
L7_1.ConfigID = 20040006
L7_1.Level = 1
L7_1.Cost = 30
L8_1 = {}
L8_1.ConfigID = 20040007
L8_1.Level = 1
L8_1.Cost = 15
L9_1 = {}
L9_1.ConfigID = 20040008
L9_1.Level = 1
L9_1.Cost = 50
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L0_1.FriendlyData = L1_1
L1_1 = {}
L2_1 = {}
L2_1.ConfigID = 21010301
L2_1.Level = 1
L1_1[1] = L2_1
L0_1.EnemyWave1 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.ConfigID = 21010901
L2_1.Level = 1
L1_1[1] = L2_1
L0_1.EnemyWave2 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.ConfigID = 21010301
L2_1.Level = 1
L3_1 = {}
L3_1.ConfigID = 21010301
L3_1.Level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.EnemyWave3 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.ConfigID = 21010901
L2_1.Level = 2
L3_1 = {}
L3_1.ConfigID = 21010901
L3_1.Level = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.EnemyWave4 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.ConfigID = 21010301
L2_1.Level = 2
L3_1 = {}
L3_1.ConfigID = 21010901
L3_1.Level = 2
L4_1 = {}
L4_1.ConfigID = 21010901
L4_1.Level = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L0_1.EnemyWave5 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.ConfigID = 21010301
L2_1.Level = 3
L3_1 = {}
L3_1.ConfigID = 21010301
L3_1.Level = 3
L4_1 = {}
L4_1.ConfigID = 21010901
L4_1.Level = 3
L5_1 = {}
L5_1.ConfigID = 21010901
L5_1.Level = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.EnemyWave6 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.ConfigID = 21020201
L2_1.Level = 5
L1_1[1] = L2_1
L0_1.EnemyWave7 = L1_1
return L0_1
